12/31/2023 0 Comments Midi keyboard audulus 3![]() All with low latency real-time processing suitable for live performance. ![]() With Audulus, you can build synthesizers, design new sounds, or process audio. Virtually indestructible, and I actually find the pads much more "synth like" than the keys you find on most synths that are trying to be springy piano keys.Audulus is a minimalist modular audio processing application. And, this is just me speaking in my own personal capacity, i mean, I like the on screen keyboard too, but c'mon just get a QuNexus! They rock SO hard. The problem is the iPad and iPhone share a UI, and there really isn't room on the iPhone for two octaves. I feel the faster we get Audulus up to where more people can see it the way I and other advanced designers like JDRaoul and Afta8 do, the better that will be for - We could perhaps make an organ style stacked 2 octave one, but making the keys smaller than they are would not be good. I work 12+ hour days every day, and I work until I can barely keep my eyes open. But all that takes lots of time - that kick module itself took 12+ hours, and I'm not even done. They will, however, be broken up into modules, and I may also make a stripped down version with fewer features for CPU time-conscious iOS users. When it's completed, you will actually only be able to run the whole drum machine on a computer - maybe an iPad pro. This is JUST - literally JUST the kick drum. ![]() I hope people have a little patience - I'm doing everything I can to get as many users as I can fluent in Audulus, so they can kinda start stepping in and helping people who are having problems while I slink back into my lab and come out with great modules like Da Boom Bap. It's a very CPU-intensive patch and works best on computer, but it does open on iPhone 5s at 45% cpu or something. I'm working on those as fast as I can - I have one beta up already, and it's pretty effin' wild if I don't say so myself. That's one of those things that sparked my interest for AnalogKit and zMors. I think the app would benefit from more bundled 'playable example-projects'. I have just one feature request - 2 octaves for the onscreen keyboard please? I'm a devotee of tiny in-app keyboards and 2 octaves would do me nicely (or is there an under the hood way to change the onscreen keyboard's scope said: I don't really know how I resolved it, either- after about a day of refusing to sound, the exact same patch finally started producing sound and now everything seems fine and I'm learning how to use the Scaler to make an ADSR talk to a filter. I had everything set up correctly and could even see responses to the onscreen keyboard in the meter of the Master Output module, but nada on my headphones. In the case of Audulus it was like my iphone (a 6+) was just not allowing Audulus access to the audio output. In Jasuto it was because part of the signal path was overloading (causing the app to throw its internal 'no sound for you' safety switch') and i needed to install limiters. Much like when I started with Jasuto, it took me 2 days to get to where one of my simple synths actually made sound.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |